![]() ![]() As a result, different conditions in combat can influence your HP. In Silverstag, your HP doesn't represent your literal bodily resilience, but a combination of that, your morale, and your general state of stamina. There's also things that influence combat directly, such as the health regeneration. Additionally, while hiring costs tend to be pretty high, upkeep costs are relatively low, making passive income from businesses and fiefs more profitable than you might otherwise expect. This provides very fine control over your force composition. To accommodate this, Silverstag has new menus and displays for the purposes of hiring the specific kind of troops you want, if available, from whichever center you're at. You now hire troops from villages, towns and castles as a fully kitted out troop type (such as Swadian Man-at-Arms), which then can progress through veteran and elite versions of themselves, but don't become different troop types by upgrading. Silverstag also has new troop types, but it's no longer appropriate to call them "trees". ![]() For instance, Floris has the "native" recruitment system, but with new troop trees. In Silverstag, some gameplay elements work very differently. You'll have to try Silverstag to see which one you find preferable. Floris and Silverstag are both very good, but they handle the expansion of native features differently. ![]()
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